![]() ![]() Trading is enabled between players, but with certain limitations (such as the inability to trade materials and Legendary / Unique items). Players can create clans while in the game and customize a clan banner clans do not offer any advantages to loot or power progression. ![]() The state of the world is unique to each player, depending on their progress through the campaign as well other variables (such as strongholds). The game utilizes a shared world system where groups may encounter one another, engaging in both PvE (PvM) and PvP activities dungeons are instanced, however, and can only be done with multiple players through the party system. ĭiablo IV can be played solo or in a group of up to 4 players per party. The second is through the game's seasons, however, seasons are self-contained storylines, unrelated to the core storyline. The first will be via expansions, which continue the overall storyline of the game. The base game's storyline will be expanded in two areas post-launch. The feud between him and Lilith is one of the game's key plot points. The Horadrim play a key role in the game's story, as well Inarius. A core theme of the game is "hatred" the motif of hate consuming the world, and the hearts of the player character(s). The main plot is similar to Diablo II in that it is a "following in the footsteps of" story specifically, the game's player character(s) is/are pursuing Lilith across Sanctuary. Her grip on Sanctuary cuts deep into the hearts of men and women alike, cultivating the worst in its denizens and leaving the world a dark, hopeless place. In the power vacuum, a legendary name resurfaces- Lilith, daughter of Mephisto, the whispered progenitor of humanity. Years have passed and, as some semblance of regular life starts rebuilding, a threat as old as the land itself begins to stir.ĭiablo IV takes place fifty years after the events of Diablo III: Reaper of Souls, after millions have been slaughtered by the actions of the High Heavens and Burning Hells alike. After the destruction of the Black Soulstone, the defeat of the Prime Evil, and the fall of Malthael, Angel of Death, countless lives have been lost and the denizens of Sanctuary find themselves struggling through the darkest of ages. ![]()
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![]() ![]() The Cities of the Global South Reader pulls together a diverse set of readings from scholars across the world, some of which have been written specially for the volume, to provide an essential resource for a broad interdisciplinary readership at undergraduate and postgraduate levels in urban geography, urban sociology, and urban planning as well as disciplines related to international and development studies. ![]() These include the urban economy, housing, basic services, infrastructure, the role of non-state civil society-based actors, planned interventions and contestations, the role of diaspora capital, the looming problem of adapting to climate change, and the increasing spectre of violence in a post 9/11 transnational world. The Reader’s thematic structure, where editorial introductions accompany selected texts, examines the issues and concerns that urban dwellers, planners, and policy makers face in the contemporary world. ![]() By asking: “whose city? whose development?” the Reader rigorously highlights the fractures along lines of class, race, gender, and other socially and spatially constructed hierarchies in global South cities. Emphasizing the historical legacies of colonialism, the Reader recognizes the entanglement of conditions and concepts often understood in binary relations: first/third worlds, wealth/poverty, development/underdevelopment, and inclusion/exclusion. The Reader incorporates both early and emerging debates about the diverse trajectories of urbanization processes in the context of the restructured global alignments in the last three decades. ![]() The Cities of the Global South Reader adopts a fresh and critical approach to the fi eld of urbanization in the developing world. ![]() ![]() ![]() The Intel Arc A750 will still deliver the fastest performance in this game compared to the other cards, even without Ray Tracing. For this game, you are going to want to leave Ray Tracing turned off at 1080p on the Intel Arc A750 in order to play it smoothly. It’s 50% faster than the Radeon RX 6600! Unfortunately, XeSS isn’t enough to make the game playable here, even on the lowest setting. The Intel Arc A750 is 22% faster than the factory-overclocked GeForce RTX 3050 at Ray Tracing. What is impressive about the Intel Arc A750 is that it is beating the performance of the GeForce RTX 3050 using Ray Tracing. However, none of the other video cards are playable either, in fact, they perform even worse. The Intel Arc A750 Limited Edition is not playable at 33FPS average, and even with XeSS can only reach 35FPS. We use the built-in benchmark.įorspoken is very graphically intense with maximum in-game settings plus Ray Tracing, even at 1080p. We are going to enable both Ray Tracing options, Shadows, and Ambient Occlusion. We are going to customize the settings and enable the highest graphics settings, including Ultra High Texture Memory. The game supports all upscaling methods, including NVIDIA DLSS, AMD FSR, and Intel XeSS, and Ray Tracing. ![]() Forspokenįorspoken was released on January 24th, 2023, on the PC and uses the Luminous Engine. For video card comparisons we are using an MSI GeForce RTX 3050 GAMING X and SAPPHIRE PULSE Radeon RX 6600 GAMING. ![]() We will include XeSS, FSR, and DLSS performance on the same graph in the games that are supported. We are going to focus on the 1080p gameplay performance with Ray Tracing on the Intel Arc A750 Limited Edition video card on this page. Power and GPU Frequency and Temperature. ![]() ![]() ![]() You should also make sure to keep some backup higher-damage weapons handy to equip any new dwellers. There is room in this world for more community leaders. Only salvage or sell low-damage weapons when you've equipped all of your dwellers. It is human to want to make a significant difference in the world. Once that is done, drag them outside of the Vault and add a few. These weapons can help prepare your dwellers for vault incidents and attacks. A well rounded Vault Dweller will do much better out in the Wasteland than one with 10 Strength and only 2 of every other stat. This means if you place dwellers with a high strength stat inside this room they will produce power much faster than if they had a low stat. The value on the left shows what skill that this room requires. You may be tempted to scrap and sell weapons that your explorers aren't using, but you'll find better use out of them by equipping your vault dwellers. When you highlight a room in your vault, you will see some stats at the bottom of the screen. Use Spare Weapons to Equip All of Your Dwellers You should also make sure that you have enough dwellers to utilize these extra rooms, otherwise they're a waste. Rather focus on expanding when you have enough electricity capacity. Don't Expand Your Vault Too QuicklyĮach new room in your vault consumes extra electricity, so you don't want to needlessly add rooms that you're unable to use just because you've unlocked them. ![]() In a nuclear war, an effective fallout shelter reduces human. To keep everything aligned, leave room for future expansions and build downwards instead of sideways if you need to add a new type of room. The ILO/WHO definition of occupational health is The promotion and maintenance of the. ![]() ![]() ![]() However, creating a detailed and accurate map by hand can be a daunting task. The best premium virtual tabletop map maker for D&D: Foundry Virtual Tabletop.The best customisable map maker for D&D (that’s also open-source): MapTool.The best free virtual tabletop map maker for D&D: Roll20.The best old-school map maker for D&D: Dungeon Scrawl.The best 3D AI map maker for D&D: Dungeon Alchemist.The best battle map maker for D&D: Wonderdraft. ![]() The best D&D map maker for generating whole worlds: Inkarnate.The best D&D map maker for creating continents: Wonderdraft.The best city map maker for D&D: Medieval Fantasy City Generator.The best simple map maker for D&D: Donjon.It’s certainly better than relying on the theatre of the mind when you’re on a Discord call with your party. That same community has created some of the best D&D map makers and tools in the tabletop scene.Ī good map not only helps players visualise the world they are exploring, but also adds an extra layer of immersion to the game. Dungeons & Dragons 5E is lucky to have such a huge community around it. ![]() ![]() ![]() It is pretty much on par with ELR at high trials. *SCR received a buff in 1.5.73 and is showing great results so far. It also means that at some point we commit to a certain build and work on perfecting the gear and skills for it. ![]() Currently this means using Elemental Lord's Regalia (ELR) or Stormcaller Regalia (SCR) to be competitive in Season and ANB events, as they are the two highest-damage mage sets. Ultimately, mid and end game is all about being fast, dealing damage and clearing higher trials. The guide covers all of that, along with instructions on how to use that stuff : )įor starters, check the default firelily frostbeam xp build in part 4. whether you use Frostbeam or Death from Above your skill level (start with more vitality and life on hit, reduce when you get more comfortable) whether you have Fire Lily or not (with Fire Lily you don't do critical hits) what you use your gear for - xp farming, pushing high trials, farming gold, etc. * For a Death from Above build use Sash of the Igniter * Fire Lily & Talisman of Power (if you have the Glory, start with Fire Lily) ![]() Integralas mantle or (Azure) Carnival cape Talisman of Storms (initially Talisman of Power will work better) You are aiming for the following items for the default ELR Frostbeam build: Please feel free to comment under each part or after the last one. This version brings great news for mages: companion abilities can be cast while using frostbeam on mobile firelily now boosts damage by a factor of 6 (was 5 before). Edit: tutorials are up-to-date for version 1.6.6. ![]() ![]() Did she or didn’t she run over the boy? When I saw the film a second time, I began looking for clues in the very first scenes. With just one central character, it was a lot more challenging.įor me, the film is a kind of thriller, in the sense that in every scene you’re looking for clues in order to figure out what really happened in the accident. This way of working, which is my form, was a lot easier to pull off when I had a large number of characters. So I’m not spelling out the accident thing, but I have elements that evoke that. For example, the accident is present in every scene in different forms: maybe there is somebody who is digging, or something that is thrown on the floor. I work with a number of elements that are tied together, and each one of them is present in each scene in different positions, different perspectives, foreground or background. What I mean by layers is a form of accumulation, which makes plot no longer necessary in its classical sense. When I think of layers, I think of layers of plot and of characters. I felt I was really taking a chance with that because I had never worked following just one character before.īut then, I don’t quite understand what you mean by layers. I regret not having used it before.įor me, the obvious difference is that The Headless Woman is focused on one character’s subjectivity. And also, the format I used was perfect for what I set out to do. I always have a layered structure, and in this film I found the cleanest way of working with it. ![]() What I did achieve in this film was to polish up my technique of working with layers. So I can’t really say how this one is different from the other two because it’s not as if the other two had a common structure. ![]() I think that the first two films are also very different from each other. In terms of its structure, it seems very different from your two previous films. The Headless Woman is a very strong film and a difficult one. ![]() ![]() ![]() As John Stillion and Bryan Clark have noted, the competition between battle networks was a key element of World War II, particularly in submarine and anti-submarine warfare. As battle networks became faster, longer range, and more advantageous to militaries, the networks themselves also became an attractive target. More advanced battle networks began to emerge in World War II with the widespread adoption of technologies such as radar, sonar, radio communications, and aerial reconnaissance. Early battle networks used scouts, couriers, flags, telegraphs, and wired field telephones to transmit information and decisions among forces on the battlefield. ![]() While the importance of battle networks has garnered more attention in recent years, battle networks themselves are not new. ![]() Battle networks are sometimes referred to as the “sensor-to-shooter kill chain” (or just the “ kill chain”), and they are widely acknowledged as an increasingly important element of modern warfare. Militaries use battle networks to detect what is happening on the battlefield, process that data into actionable information, decide on a course of action, communicate decisions among forces, act on those decisions, and assess the effectiveness of the actions taken. The second brief in the series explores factors the Department of Defense (DoD) must contemplate in designing battle networks for the future force, including operational constraints, strategy and policy issues, and alternative acquisition approaches. This framework provides a common basis for conceptualizing and comparing existing systems and proposed new capabilities in terms of how they contribute to JADC2. ![]() military-what has become known as Joint All-Domain Command and Control (JADC2)-this paper examines the importance of battle networks to modern military operations and presents a framework of five functional elements that make up a battle network. As the first in a two-part series that explores the future of battle networks in the U.S. ![]() ![]() ![]() The build and gameplay itself are easy to learn, however when it comes to optimizing the setup especially in solo push, there are a lot of details and intricate interactions to consider (see Mechanics) in order to get the most out of it. This is an Area Damage (AD) build, since Hungering Arrow s as well as all the procs from Gears of Dreadlands (4 ) Bonus can proc it. Yet even outside of seasonal buffs, the GoD DH remains a solid popular farming build. During Season 24, Ethereals and the astonishing Buriza-Do-Kyanon incredibly buffed the build, skyrocketing it back as one of the most effective choice to farm Speeds Greater Rifts. ![]() Entangling Shot can be used in a solo pushing variant to increase your damage output by weaving two different skills, but it is quite difficult to play. Bolas is the only real alternative for T16 and Greater Rifts around 5-7 tiers lower than Hungering Arrow. While it is possible to play with other Primary skills, they lack proper legendary support to be an effective choice. This bonus stacks up to a total of 160% Movement Speed letting you literally fly through the rifts while destroying everything in your path. The (2 ) Bonus gives you a Momentum stacking Movement Speed and Damage buff. This allows you to deal damage while moving. The build focuses on Strafe and Hungering Arrow to deal damage, which is done semi-automatically thanks to the (4 ) Bonus that will automatically fire your last used Primary whenever you hit an enemy with Strafe. In Season 23 (Patch 2.7.0), the build has been tweaked to bring down its top-end pushing and fishing potential by capping the pierces on The Ninth Cirri Satchel to 4 while buffing the (6 ) Bonus from 10,000% to 15,000% to compensate. With its excellent mobility and damage it is an all-rounder for speed content. The Gears of Dreadlands Hungering Arrow Demon Hunter has made its entry during Season 21 and immediately surged to the top of all builds in the game, especially in solo pushing. ![]() ![]() ![]() Posts without descriptive tags in square brackets will be removed automatically. ![]() Otherwise, please use the weekly Deck Check thread or the /r/spikes Discord, as posts without these points addressed are subject to removal. If you can discuss these three questions, your post is welcomed and encouraged. ![]() (If Bo3) How do you currently sideboard with this deck against the established metagame? What does it do well / not so well in the current/established metagame? Why should someone play this deck as a competitive option over a different one? - "Just because" or "I like it" is not a valid answer Why does this deck exist in its current form? Explain your choices clearly.With that in mind, we ask for three key points when posting about new decks: We know that spikes like testing the waters of the metagame, particularly around the time of new set releases. Show Your Work - New Decks, Brews, and Theorycrafting: Posts that do not meet this bar are better suited for a weekly thread or the /r/spikes Discord, and will be removed from the subreddit. Posts that include all three points are welcomed and encouraged. How you've come to the conclusion(s) presented.Why you've reached the point(s) you're at so far.Show Your Work - General Discussions and Questions:ĭiscussions and Questions are better when readers know these three things: No win rates, Mythic Rank, or 'I made Mythic with this!' in post titles. Further actions of this nature will result in a permanent ban. Derogatory/abusive comments will get one warning and a temporary ban from the Mods. Spike will borrow other players’ decks."ĭo you love Magic, but dislike the competitive, play-to-win atmosphere? Check out /r/magicTCG! Subreddit RulesĬomments should be constructive. Spike does not care about deck price, spike will copy decks off the Internet. To accomplish this, Spike will play whatever the best deck is. This subreddit's goal is to provide players with a place that has a serious atmosphere devoid of jokes, memes and low-effort content in order to help more spikes better themselves at magic. Being a spike isn't about winning, but the desire to win and improve. r/spikes is about improving your skills in competitive environments. The serious, play-to-win side of the Magic: The Gathering community. ![]() |
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